Element: #226 Glass tiers (foundation/materials) What it shows: Five glass surfaces at elevations 1 to 5, from Ultra thin to Chrome, over a three color gradient. When to use: Choosing the glass tier by how much blur and fill a panel needs over its background. Spec: - `{#each tiers as tier (tier.elevation)}` renders 5 `` - Tiers: Ultra thin (`elevation: 1`), Thin (`elevation: 2`), Regular (`elevation: 3`), Thick (`elevation: 4`), Chrome (`elevation: 5`) - Each tier shows a `label` and a `desc`, for example Subtle background hint and Heaviest blur and fill - Backdrop gradient uses `var(--ca-brand-main) 0%`, `var(--ca-semantic-info) 50%` and `var(--ca-semantic-success) 100%` Tags: materials, glass, surface, elevation, blur, tiers Needs: @codeatlasdev/ui@4.4.0 Components: Surface Live demo: https://ui.codeatlas.com.br/docs/foundation/materials#glass-tiers
{#each tiers as tier (tier.elevation)}

{tier.label}

{tier.desc}

{/each}